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Relationships in Co-op

Relationships in Co-op
Direct answerIn co-op, relationship progress is yours alone — but tied to the world. Each player holds their own meters with every NPC, and those meters live in the world where they were earned.
Community ReportedLast verified: 2026-10-21Game phase: Early Access · live since Sep 15, 2026

Per-player meters

  • Every player keeps their own relationship meters with each NPC (community-documented).
  • Lead relay: “each player can romance each NPC with their own relationship meter.”
  • Your friends' dialogue does not move your bonds — progress is independent.

World-tied progress

  • Relationships, recruited allies and facilities stay with the world that holds them.
  • Want to romance an ally in your own save? Run a private session in your own world.
  • Joining a friend's world does not copy your home-world bonds into theirs.

How group conversations work

StepWhat happensSource
1Each player picks a reply and gets that reply's meter changeCommunity database
2The NPC answers one vote picked at randomCommunity database
3A reply counts once per question — first answer onlyCommunity database

Why your heart pick may not land

With several players voting, the answered reply is random among the picks. If a specific heart answer matters to you, run that conversation solo — you earn the meter change either way, but the heard line is rolled.

Frequently Asked Questions

Community reports say meters are tied to the world — keep bonding in the world you care about.
No — per-player meters do not affect each other; the NPC just answers one random vote.
Your meters are your own; titles reflect your own Opinion, Friendship, Romance and Alignment.

Sources & Verification